﻿capital = 282

oob = "JAP_1936"

set_national_unity = 0.65

set_research_slots = 4

add_ideas = {
	state_shintoism
	limited_exports
	limited_conscription
	partial_economic_mobilisation
}

set_technology = {
	#infantry
	infantry_weapons = 1
	infantry_weapons1 = 1
	infantry_weapons2 = 1
	improved_infantry_weapons = 1
	improved_infantry_weapons_2 = 1
	infantry_at2 = 1
	infantry_at = 1
	advanced_infantry_weapons = 1
	advanced_infantry_weapons2 = 1
	paratroopers = 1
	paratroopers2 = 1
	paratroopers3 = 1
	marines = 1
	marines2 = 1
	marines3 = 1
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
	night_vision = 1
	night_vision2 = 1
	support_weapons = 1
	support_weapons2 = 1
	support_weapons3 = 1
	support_weapons4 = 1
	motorised_infantry = 1
	motorized_rocket_unit = 1
	mechanised_infantry = 1
	mechanised_infantry2 = 1
	mechanised_infantry3 = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1

	#air_doctrine
	air_superiority = 1
	infrastructure_destruction = 1
	home_defence = 1
	naval_strike_tactics = 1
	fighter_sweeps = 1
	dogfighting_experience = 1
	multialtitude_flying = 1
	logistical_bombing = 1
	night_bombing = 1
	day_bombing = 1
	massed_bomber_formations = 1
	air_offense = 1
	flying_fortress = 1
	offensive_formations = 1
	mass_destruction = 1
	formation_flying = 1
	dive_bombing = 1
	direct_ground_support = 1
	formation_fighting = 1
	fighter_ace_initiative = 1
	hunt_and_destroy = 1
	combat_unit_destruction = 1
	battlefield_support = 1
	keypoint_bombing = 1
	ground_support_integration = 1
	naval_strike_torpedo_tactics = 1
	strategic_destruction = 1
	forward_interception = 1
	force_rotation = 1
	fighter_baiting = 1
	low_echelon_support = 1
	dispersed_fighting = 1
	operational_destruction = 1
	fighter_veteran_initiative = 1
	naval_strike_torpedo_tactics_oi = 1
	cas_veteran_initiative = 1
	carousel_bombing = 1
	infiltration_bombing = 1
	air_skirmish = 1
	high_level_bombing = 1

	#air_techs
	early_fighter = 1
	cv_early_fighter = 1
	fighter1 = 1
	cv_fighter1 = 1
	fighter2 = 1
	cv_fighter2 = 1
	fighter3 = 1
	cv_fighter3 = 1
	jet_fighter1 = 1
	jet_fighter2 = 1
	CAS1 = 1
	cv_CAS1 = 1
	CAS2 = 1
	cv_CAS2 = 1
	CAS3 = 1
	cv_CAS3 = 1
	naval_bomber1 = 1
	cv_naval_bomber1 = 1
	naval_bomber2 = 1
	cv_naval_bomber2 = 1
	naval_bomber3 = 1
	cv_naval_bomber3 = 1
	early_bomber = 1
	heavy_fighter1 = 1
	heavy_fighter2 = 1
	heavy_fighter3 = 1
	tactical_bomber1 = 1
	tactical_bomber2 = 1
	tactical_bomber3 = 1
	jet_tactical_bomber1 = 1
	jet_tactical_bomber2 = 1
	strategic_bomber1 = 1
	strategic_bomber2 = 1
	strategic_bomber3 = 1
	jet_strategic_bomber1 = 1
	suicide_craft = 1

	#armor
	gwtank = 1
	basic_light_tank = 1
	basic_light_td = 1
	basic_light_art = 1
	basic_light_spaa = 1
	improved_light_tank = 1
	improved_light_td = 1
	improved_light_art = 1
	improved_light_spaa = 1
	advanced_light_tank = 1
	advanced_light_td = 1
	advanced_light_art = 1
	advanced_light_spaa = 1
	basic_medium_tank = 1
	basic_medium_td = 1
	basic_medium_art = 1
	basic_medium_spaa = 1
	improved_medium_tank = 1
	improved_medium_td = 1
	improved_medium_art = 1
	improved_medium_spaa = 1
	advanced_medium_tank = 1
	advanced_medium_td = 1
	advanced_medium_art = 1
	advanced_medium_spaa = 1
	main_battle_tank = 1
	modern_td = 1
	modern_art = 1
	modern_spaa = 1
	basic_heavy_tank = 1
	basic_heavy_td = 1
	basic_heavy_art = 1
	basic_heavy_spaa = 1
	improved_heavy_tank = 1
	improved_heavy_td = 1
	improved_heavy_art = 1
	improved_heavy_spaa = 1
	advanced_heavy_tank = 1
	advanced_heavy_td = 1
	advanced_heavy_art = 1
	advanced_heavy_spaa = 1
	super_heavy_tank = 1
	super_heavy_td = 1
	super_heavy_art = 1
	super_heavy_spaa = 1

	#artillery
	gw_artillery = 1
	interwar_artillery = 1
	artillery1 = 1
	artillery2 = 1
	artillery3 = 1
	artillery4 = 1
	artillery5 = 1
	rocket_artillery = 1
	rocket_artillery2 = 1
	rocket_artillery3 = 1
	rocket_artillery4 = 1
	interwar_antiair = 1
	antiair1 = 1
	antiair2 = 1
	antiair3 = 1
	antiair4 = 1
	antiair5 = 1
	interwar_antitank = 1
	antitank1 = 1
	antitank2 = 1
	antitank3 = 1
	antitank4 = 1
	antitank5 = 1


	#ELCTRONIC
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	improved_decimetric_radar = 1
	centimetric_radar = 1
	improved_centimetric_radar = 1
	advanced_centimetric_radar = 1
	mechanical_computing = 1
	computing_machine = 1
	improved_computing_machine = 1
	advanced_computing_machine = 1
	basic_encryption = 1
	improved_encryption = 1
	advanced_encryption = 1
	basic_decryption = 1
	improved_decryption = 1
	advanced_decryption = 1
	experimental_rockets = 1
	rocket_engines = 1
	improved_rocket_engines = 1
	advanced_rocket_engines = 1
	jet_engines = 1
	atomic_research = 1
	nuclear_reactor = 1
	nukes = 1

	#industry
	basic_machine_tools = 1
	improved_machine_tools = 1
	advanced_machine_tools = 1
	assembly_line_production = 1
	flexible_line = 1
	streamlined_line = 1
	concentrated_industry = 1
	concentrated_industry2 = 1
	concentrated_industry3 = 1
	concentrated_industry4 = 1
	concentrated_industry5 = 1
	dispersed_industry = 1
	dispersed_industry2 = 1
	dispersed_industry3 = 1
	dispersed_industry4 = 1
	dispersed_industry5 = 1
	synth_oil_experiments = 1
	oil_plant = 1
	improved_oil_plant = 1
	advanced_oil_plant = 1
	construction1 = 1
	excavation1 = 1
	construction2 = 1
	excavation2 = 1
	construction3 = 1
	excavation3 = 1
	construction4 = 1
	excavation4 = 1
	construction5 = 1
	excavation5 = 1

	#land_doctrine
	mobile_warfare = 1
	delay = 1
	elastic_defence = 1
	mobile_infantry = 1
	mass_motorization = 1
	mechanised_offensive = 1
	armored_spearhead = 1
	schwerpunk = 1
	blitzkrieg = 1
	kampfgruppe = 1
	firebrigades = 1
	backhand_blow = 1
	modern_blitzkrieg = 1
	volkssturm = 1
	nd_conscription = 1
	werwolf_guerillas = 1
	superior_firepower = 1
	sup_delay = 1
	mobile_defence = 1
	intergrated_support = 1
	regimental_combat_teams = 1
	dispersed_support = 1
	overwhelming_firepower = 1
	sup_mechanized_offensive = 1
	concentrated_fire_plans = 1
	combined_arms = 1
	tactical_control = 1
	air_land_battle = 1
	centralized_fire_control = 1
	forward_observers = 1
	advanced_firebases = 1
	shock_and_awe = 1
	trench_warfare = 1
	grand_battle_plan = 1
	prepared_defense = 1
	grand_assault = 1
	grand_mechanized_offensive = 1
	assault_concentration = 1
	branch_interoperation = 1
	assault_breakthrough = 1
	central_planning = 1
	c3i_theory = 1
	infantry_offensive = 1
	armored_operations = 1
	infiltration_assault = 1
	night_assault_tactics = 1
	attritional_containment = 1
	infiltration_in_depth = 1
	mass_assault = 1
	pocket_defence = 1
	defence_in_depth = 1
	large_front_operations = 1
	deep_operations = 1
	operational_concentration = 1
	vast_offensives = 1
	breakthrough_priority = 1
	mechanized_wave = 1
	continuous_offensive = 1
	peoples_army = 1
	human_infantry_offensive = 1
	large_front_offensive = 1
	human_wave_offensive = 1
	guerilla_warfare = 1

	#naval
	early_destroyer = 1
	basic_destroyer = 1
	improved_destroyer = 1
	advanced_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	improved_light_cruiser = 1
	advanced_light_cruiser = 1
	early_heavy_cruiser = 1
	basic_heavy_cruiser = 1
	improved_heavy_cruiser = 1
	advanced_heavy_cruiser = 1
	early_battlecruiser = 1
	basic_battlecruiser = 1
	early_battleship = 1
	basic_battleship = 1
	improved_battleship = 1
	advanced_battleship = 1
	heavy_battleship = 1
	heavy_battleship2 = 1
	transport = 1
	landing_craft = 1
	tank_landing_craft = 1
	early_carrier = 1
	basic_carrier = 1
	improved_carrier = 1
	advanced_carrier = 1
	early_submarine = 1
	basic_submarine = 1
	improved_submarine = 1
	advanced_submarine = 1

	#naval_doctrine
	fleet_in_being = 1
	battlefleet_concentration = 1
	subsidiary_carrier_role = 1
	hunter_killer_groups = 1
	floating_fortress = 1
	floating_airfield = 1
	grand_battlefleet = 1
	convoy_sailing = 1
	convoy_escorts = 1
	escort_carriers = 1
	integrated_convoy_defence = 1
	submarine_operations = 1
	undersea_blockade = 1
	convoy_interdiction = 1
	submarine_offensive = 1
	trade_interdiction = 1
	convoy_interdiction_ti = 1
	unrestricted_submarine_warfare = 1
	wolfpacks = 1
	advanced_submarine_warfare = 1
	combined_operations_raiding = 1
	raider_patrols = 1
	capital_ship_raiders = 1
	battlefleet_concentration_ti = 1
	floating_fortress_ti = 1
	floating_airfield_ti = 1
	carrier_operations = 1
	convoy_sailing_ti = 1
	subsidiary_carrier_role_ti = 1
	naval_air_operations = 1
	base_strike = 1
	carrier_primacy = 1
	carrier_task_forces = 1
	floating_airfield_bs = 1
	massed_strikes = 1
	floating_fortress_bs = 1
	carrier_battlegroups = 1
	submarine_operations_bs = 1
	undersea_blockade_bs = 1
	convoy_interdiction_bs = 1
	submarine_offensive_bs = 1
	convoy_escorts_bs = 1
	escort_patrols = 1
	convoy_sailing_bs = 1
	integrated_convoy_defence_bs = 1

	#support
	tech_support = 1
	tech_engineers = 1
	tech_engineers2 = 1
	tech_engineers3 = 1
	tech_engineers4 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_recon3 = 1
	tech_recon4 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_military_police3 = 1
	tech_military_police4 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_maintenance_company3 = 1
	tech_maintenance_company4 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_field_hospital3 = 1
	tech_field_hospital4 = 1
	tech_logistics_company = 1
	tech_logistics_company2 = 1
	tech_logistics_company3 = 1
	tech_logistics_company4 = 1
	tech_signal_company = 1
	tech_signal_company2 = 1
	tech_signal_company3 = 1
	tech_signal_company4 = 1
}

create_import = {
		resource = oil
		amount = 12
		exporter = USA
}

1939.1.1 = {

	add_political_power = 1198
	

	#adding ministers
	add_ideas = {
		JAP_mitsumasa_yonai
		minoru_genda
		hajime_sugiyama
		soemu_toyoda
		fushimi_hiroyasu
		kawasaki

		#laws
		tot_economic_mobilisation
		service_by_requirement
		closed_economy
	}

	unlock_national_focus = test_the_chinese_focus
	complete_national_focus = naval_expansion_focus
	complete_national_focus = advanced_torpedoes_focus
	complete_national_focus = spiritual_mobilization_focus
	complete_national_focus = warrior_traditions_focus
	complete_national_focus = student_movement_focus
	complete_national_focus = extra_tech_focus
	complete_national_focus = industrial_effort_focus
	complete_national_focus = industrial_effort_focus2
	declare_war_on = {
		target = CHI
		type = puppet_focus
	}
	#declare_war_on = {
	#	target = GXC
	#	type = puppet_focus
	#}
	#declare_war_on = {
	#	target = YUN
	#	type = puppet_focus
	#}
	#declare_war_on = {
	#	target = PRC
	#	type = annex_everything
	#}
	oob = "JAP_1939"
	set_technology = {

		#PLACEHOLDERS for vehicles
		improved_submarine = 1
		basic_destroyer = 1
		improved_destroyer = 1
		improved_heavy_cruiser = 1
		improved_carrier = 1
		heavy_battleship = 1
		cv_fighter1 = 1
		fighter1 = 1
		tactical_bomber1 = 1
	
		#doctrines
		#air
		force_rotation = 1
		fighter_baiting = 1
		low_echelon_support = 1
		dispersed_fighting = 1

		grand_battle_plan = 1
		prepared_defense = 1
		grand_assault = 1
		carrier_primacy = 1
		carrier_task_forces = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		improved_oil_plant = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		concentrated_industry = 1
		concentrated_industry2 = 1
		concentrated_industry3 = 1
	}
}

set_convoys = 400

puppet = MEN

set_politics = {

	parties = {
		democratic = { 
			popularity = 0
		}

		fascism = {
			popularity = 100
		}
		
		communism = {
			popularity = 0
			#banned = no #default is no
		}
	}
	
	ruling_party = fascism
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}


1939.1.1 = {
	set_politics = {

		parties = {
			democratic = { 
				popularity = 0
			}

			fascism = {
				popularity = 100
			}
			
			communism = {
				popularity = 0
				#banned = no #default is no
			}
		}
		
		ruling_party = fascism
		last_election = "1936.1.1"
		election_frequency = 48
		elections_allowed = no
	}
}

create_country_leader = {
	name = "Hirohito"
	desc = "POLITICS_Hirohito_DESC"
	picture = "Portrait_Japan_Hirohito.dds"
	expire = "1989.1.1"
	ideology = fascism_ideology
	traits = {
		warrior_code
	}
}

create_corps_commander = {
	name = "Tomoyuki Yamashita"
		picture = "Portrait_Japan_Tomoyuki_Yamashita.dds"
	traits = {trickster trait_engineer}
	skill = 5
}

create_field_marshal = {
	name = "Hisaichi Terauchi"
	picture = "Portrait_Japan_Hisaichi_Terauchi.dds"
	traits = { offensive_doctrine }
	skill = 4
}

create_field_marshal = {
	name = "Shunroku Hata"
		picture = "Portrait_Japan_Shunroku_Hata.dds"
	traits = { offensive_doctrine }
	skill = 4
}

create_field_marshal = {
	name = "Iwane Matsui"
		picture = "Portrait_Japan_Iwane_Matsui.dds"
	traits = { offensive_doctrine old_guard }
	skill = 1
}

create_corps_commander = {
	name = "Akira Muto"
		picture = "Portrait_Japan_Akira_Muto.dds"
	traits = {   }
	skill = 2
}

create_corps_commander = {
	name = "Kanji Ishiwara"
		picture = "Portrait_Japan_Kanji_Ishiwara.dds"
	traits = {  }
	skill = 1 
}

create_corps_commander = {
	name = "Shizuichi Tanaka"
		picture = "Portrait_Japan_Shizuichi_Tanaka.dds"
	traits = { trickster }
	skill = 4
}

create_corps_commander = {
	name = "Yasuji Okamura"
		picture = "Portrait_Japan_Yasuji_Okamura.dds"
	traits = {  }
	skill = 1
}

create_corps_commander = {
	name = "Toshizo Nishio" #Toshizo
		picture = "Portrait_Japan_Toshizo_Nishio.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Rikichi Ando" #Ando
		picture = "Portrait_Japan_Rikichi_Ando.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Morihiro Higashikuni"
		picture = "Portrait_Japan_Morihiro_Higashikuni.dds"
	traits = {  }
	skill = 1 
}

create_corps_commander = {
	name = "Seishiro Itagaki"
		picture = "Portrait_Japan_Seishiro_Itagaki.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Takashi Sakai"
		picture = "Portrait_Japan_Takashi_Sakai.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Kenji Doihara"
		picture = "Portrait_Japan_Kenji_Doihara.dds"
	traits = {  }
	skill = 1 
}

create_corps_commander = {
	name = "Nobuyushi Muto"
		picture = "Portrait_Japan_Nobuyoshi_Muto.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Kenkichi Ueda"
		picture = "Portrait_Japan_Kenkichi_Ueda.dds"
	traits = {  }
	skill = 4
}

create_corps_commander = {
	name = "Shigeru Honjo"
		picture = "Portrait_Japan_Shigeru_Honjo.dds"
	traits = {  }
	skill = 1
}

create_corps_commander = {
	name = "Yoshijiro Umezu"
		picture = "Portrait_Japan_Yoshijiro_Umezu.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Otozo Yamada"
		picture = "Portrait_Japan_Otozo_Yamada.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Hatazo Adachi"
		picture = "Portrait_Japan_Hatazo_Adachi.dds"
	traits = { trickster }
	skill = 2
}

create_corps_commander = {
	name = "Iwane Matsui"
		picture = "Portrait_Japan_Iwane_Matsui.dds"
	traits = {  }
	skill = 1
}
create_corps_commander = {
	name = "Sadao Araki"
		picture = "Portrait_Japan_Sadao_Araki.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Keisuke Fujie"
		picture = "Portrait_Japan_Keisuke_Fujie.dds"
	traits = { fortress_buster }
	skill = 3
}
create_corps_commander = {
	name = "Kiichiro Higuchi"
		picture = "Portrait_Japan_Kiichiro_Higuchi.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Masaharu Homma"
		picture = "Portrait_Japan_Masaharu_Homma.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Harukichi Hyakutake"
		picture = "Portrait_Japan_Harukichi_Hyakutake.dds"
	traits = {  }
	skill = 3
}

create_corps_commander = {
	name = "Jo Iimura"
		picture = "Portrait_Japan_Jo_Iimura.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Hitoshi Imamura"
		picture = "Portrait_Japan_Hitoshi_Imamura.dds"
	traits = {  commando }
	skill = 3
}

create_corps_commander = {
	name = "Masatane Kanda"
		picture = "Portrait_Japan_Masatane_Kanda.dds"
	traits = {  }
	skill = 2
}

create_corps_commander = {
	name = "Kuniaki Koiso"
		picture = "Portrait_Japan_Kuniaki_Koiso.dds"
	traits = {  }
	skill = 2
}

create_navy_leader = {
	name = "Isoroku Yamamoto"
		picture = "Portrait_Japan_Isoroku_Yamamoto.dds"
	traits = { superior_tactician spotter }
	skill = 5
}

create_navy_leader = {
	name = "Mineichi Koga"
		picture = "Portrait_Japan_Mineichi_Koga.dds"
	traits = { superior_tactician spotter }
	skill = 4
}

create_navy_leader = {
	name = "Kiyoshi Hasegawa"
		picture = "Portrait_Japan_Hasegawa_Kiyoshi.dds"
	traits = {  }
	skill = 2
}

# Keen on planes
create_navy_leader = {
	name = "Shigeyoshi Inoue"
		picture = "Portrait_Japan_Shigeyoshi_Inoue.dds"
	traits = { air_controller }
	skill = 1
}

create_navy_leader = {
	name = "Nobutake Kondo"
		picture = "Portrait_Japan_Nobutake_Kondo.dds"
	traits = { fly_swatter }
	skill = 3
}

create_navy_leader = {
	name = "Takeo Takagi"
		picture = "Portrait_Japan_Takeo_Takagi.dds"
	traits = {  }
	skill = 2
}

create_navy_leader = {
	name = "Soemu Toyoda"
		picture = "Portrait_Japan_Soemu_Toyoda.dds"
	traits = { old_guard_navy }
	skill = 1
}

create_navy_leader = {
	name = "Jisaburo Ozawa"
		picture = "Portrait_Japan_Jisaburo_Ozawa.dds"
	traits = { blockade_runner superior_tactician }
	skill = 5
	}

create_navy_leader = {
	name = "Zengo Yoshida"
		picture = "Portrait_Japan_Zengo_Yoshida.dds"
	traits = {  }
	skill = 2
}

create_navy_leader = {
	name = "Hiroaki Abe"
		picture = "Portrait_Japan_Hiroaki_Abe.dds"
	traits = {  }
	skill = 1
}

create_navy_leader = {
	name = "Tadashige Daigo"
		picture = "Portrait_Japan_Tadashige_Daigo.dds"
	traits = { seawolf }
	skill = 1
}

create_navy_leader = {
	name = "Gengo Hyakutake"
		picture = "Portrait_Japan_Gengo_Hyakutake.dds"
	traits = {  }
	skill = 3
}


### VARIANTS ###
	# 1936 Start #
		### Carrier Variants
		create_equipment_variant = {
			name = "Akagi Class"
			type = carrier_1
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 5
				carrier_armor_upgrade = 2
				ship_engine_upgrade = 2
				ship_reliability_upgrade = 3
			}
			obsolete = yes
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Ise Class"
			type = battleship_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_armor_upgrade = 1
				ship_gun_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Nagato Class"
			type = battleship_1
			parent_version = 1
			upgrades = {
				ship_reliability_upgrade = 3
				ship_engine_upgrade = 4
				ship_armor_upgrade = 3
				ship_gun_upgrade = 4
			}
			obsolete = yes
		}
		### Heavy Cruiser Variants	
		create_equipment_variant = {
			name = "Myoko Class"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_armor_upgrade = 2
				ship_gun_upgrade = 3
			}
			obsolete = yes
		}
		### Light Cruiser Variants	
		create_equipment_variant = {
			name = "Kuma Class"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_gun_upgrade = 1
				ship_anti_air_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Sendai Class"
			type = light_cruiser_1
			parent_version = 1
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_gun_upgrade = 1
				ship_anti_air_upgrade = 2
			}
			obsolete = yes
		}
		### Destroyer Variants
		create_equipment_variant = {
			name = "Fubuki Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 2
				ship_engine_upgrade = 4
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		}	
		### Submarine Variants	
		create_equipment_variant = {
			name = "Kaidai III Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				sub_engine_upgrade = 3
				sub_stealth_upgrade = 1
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}	

	# 1939 Start #			
	1939.1.1 = {
		### Carrier Variants
		create_equipment_variant = {
			name = "Hiryu Class"
			type = carrier_2
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 1
				carrier_armor_upgrade = 0
				ship_engine_upgrade = 0
				ship_reliability_upgrade = 1
			}
		}
		### Destroyer Variants
		#create_equipment_variant = {
		#	name = "Fubuki Class"
		#	type = destroyer_1
		#	parent_version = 0
		#	upgrades = {
		#		ship_torpedo_upgrade = 2
		#		ship_engine_upgrade = 4
		#		ship_ASW_upgrade = 2
		#		ship_anti_air_upgrade = 2
		#	}
		#	obsolete = yes
		#}	
		create_equipment_variant = {
			name = "Kagero Class"
			type = destroyer_2
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 2
				ship_engine_upgrade = 3
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		}	
	}
	